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Manni

Hand 1 · Dealer: Theo
PlayerPlusMinusNetTricks
You+0−000
Maya+0−000
Theo · Dealer+0−000

Match ends when anyone reaches 10 plus points; highest net score wins.

Match history will appear after each scored hand.

PlayerPlusMinusNetTricks
You+0−000
Maya+0−000
Theo · Dealer+0−000

Match ends when anyone reaches 10 plus points; highest net score wins.

Match history will appear after each scored hand.

All games

You may exchange up to 7 cards.

Cut card fixes the contract
♦ Diamonds trump · Ace high
There is no contract choice after the cut.
PlayerPlusMinusNetTricks
You+0−000
Maya+0−000
Theo · Dealer+0−000

Match ends when anyone reaches 10 plus points; highest net score wins.

0 / 7 selected16 concealed cards remain in the ordered Manni.Exchange order is left of dealer (0–7), right of dealer (0–5), then dealer (up to the remainder).
Mayaopponent12 concealed cards · 0 tricks
Ordered Manni
16 remain · 0 discarded face down
Theoopponent · dealer12 concealed cards · 0 tricks
Exchange stage: played cards will appear here
You · 12 cards · 0 tricks

Match history will appear after each scored hand.

Opponent hands, the ordered Manni, and face-down discards contain concealed cards only. Public counts: opponents 12 and 12; Manni 16; discarded 0.
NIORA GAMES PLAY GUIDE

How to play Manni

A practical guide to the objective, legal flow, and decisions that matter in this playable version.

Objective

This version uses three-player Hornafjarðar Manni. Each player receives twelve cards, and a cut card fixes the contract: a suit-trump or no-trump hand rewards tricks above four; Nullo rewards tricks below four. Once anyone reaches 10 plus points, the highest plus-minus net score wins.

How a turn works

Read the cut card first: 2–5 means Nullo, 6–9 makes its suit trump, and 10–Ace means no trump. Exchange up to the displayed limit, or keep your hand, before following suit in trick play. The highest trump wins, otherwise the highest card of the led suit wins. Aces are low only in Nullo.

Strategy that changes the outcome

Shape the exchange around the revealed contract: seek likely winners in trump or no-trump hands and ways to lose tricks in Nullo. Notice voids and track both opponents; a player who cannot follow suit can still decide which rival captures a critical trick.

First decision: Read the cut-card contract before exchanging: build winners in trump or no-trump hands, and safe losing cards in Nullo.

A common mistake to avoid

The contract is fixed by the cut card, so there is no contract-selection step. A strong high-card hand is not automatically useful in Nullo, where taking fewer than four tricks earns plus points.

Three useful table habits

  • Build the exchange around the revealed contract and suit shape.
  • Recount trump in a suit game and safe losing cards in Nullo.
  • Watch both opponents; there is no permanent partnership to protect.

A question players ask

Why does Manni begin with an exchange?

The exchange lets players reshape their hands before trick play and is part of the game’s tactical identity. It changes suit length, trump control, and the likelihood that a planned winner can be reached.

About this guide

We compare the rules shown in the game with the implemented legal moves, complete representative deals, and review desktop and mobile presentation. If a house rule changes play, the in-game How to play panel takes precedence. Read How games are researched and tested.