Editorial and testing standards
A trustworthy game library needs more than working buttons. These are the standards we use for rules, explanations, corrections, and product claims.
Rules and variants
Traditional games often have regional variants. We document the rules used by the implementation and avoid presenting one local convention as the only possible version. When a choice materially changes play, such as scoring, deck size, trump order, or a final-card restriction, the in-game guide should say so.
Original writing
Strategy guides are written for Niora Games rather than copied or lightly rewritten from another site. They connect rules to decisions, distinguish facts from recommendations, and link to playable examples. We do not publish empty keyword pages or create a separate article when one strong guide can answer the question better.
Functional review
Automated checks cover game engines, legal actions, rendering contracts, responsive layout, card detail, dark-table contrast, and shared controls. Manual walkthroughs cover the moments automation misses: whether a choice is understandable, whether the next action is visible, and whether a completed game ends cleanly.
Corrections
The September 2026 play audit reached at least one legitimate terminal state in each of the 46 games. That is a coverage milestone, not proof that every deal, optional contract, browser, or viewport is defect-free. We separate engine tests, rendered layout checks, and manual play rather than treating one as a substitute for another.
On 12 September 2026 we corrected the Sudoku guide to state that pencil marks are not available, documented War's repeated-position draw rule, clarified computer-controlled opponents, and added ten worked decisions to the five strategy guides. Examples are checked against the implementation; they are not promises of a winning move in an unrelated position.
On 13 October 2026 we corrected game-page explanations of Lockup penalties, Manni contracts, card-game scoring and legal plays, solo dice objectives, and Sea Battle and Triangles rules. We also replaced an impossible Oh Hell teaching position with a tested two-trick example and clarified how to track sunk enemy ships in Sea Battle. These changes align the guides with the existing games; they do not change the rules of play.
When a rule, label, or game response is found to be wrong, we correct both the implementation and any related guide. Material corrections update the review date on the relevant article. We do not silently change a rule merely to make an unfinished game easier to complete. The current contact route is listed in the privacy policy.
Advertising separation
Advertising is visually labelled and separated from navigation and game controls. An ad must not cover a playable component, masquerade as a game action, or create a misleading “download” or “continue” path.