TableTurf
ACCESSIBLE PLAY

A clear table is part of the rules

TableTurf is built so the state of a game, the available action, and the path back to the catalog remain understandable across input methods and screen sizes.

Keyboard and focus

Interactive cards, dice, board cells, menus, and actions use native controls wherever practical. Visible focus indicators show where keyboard input will act. Dialogs can be closed with Escape, and focus returns to the control that opened them.

Names beyond symbols

Playing cards and board controls include accessible names that describe rank, suit, location, and relevant action. Colour is not the only signal for selection, legality, turn state, or result.

Contrast and motion

The optional dark table changes the surrounding surface while preserving readable controls and card faces. Reduced motion limits non-essential movement without removing state changes or feedback needed to understand play.

Responsive layouts

Every game is expected to expose the components needed to begin without horizontal scrolling. Mobile game menus collect secondary lifecycle controls, while the primary decision remains near the board. Landscape layouts are treated as a real play mode rather than a stretched portrait screen.

Known limits and ongoing work

Complex card layouts can be demanding for screen-reader users even with descriptive labels. We continue to improve announcement order, concise live status, and alternatives to drag-style interactions. Accessibility issues are treated as functional defects, not cosmetic requests.